Death by Video Game

Death by Video Game: Tales of obsession from the virtual frontlineDeath by Video Game: Tales of obsession from the virtual frontline by Simon Parkin
My rating: 2 of 5 stars

I don’t think I’ve read such a mis-titled book in quite a while. Although the book does open with a discussion on deaths attributable to video gaming, mainly in Internet cafes in the Far East (those bits were interesting, call me ghoulish but I can’t imagine sitting down and playing a computer game for more than a few hours, so to do it so long, at lengths way over 24 hours is unbelievable and it’s perhaps unsurprising that some people die), most of the book is a discussion about the benefits of computer gaming. There’s chapters on things like how someone used a role playing game to cope with the loss of an unborn child for example and there’s quite a bit about how indie developers are creating games to explore difficult topics. All of this was interesting to a degree but I think the book would have been better broken down into a series of articles on something like Medium, that way they would have at least been better titled and they wouldn’t be so lengthy to wade through.

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